Comments (1)
The Microsoft GDK with Xbox extensions provides a specific umbrella library xgameplatform.lib
which provides all the Win32 API imports that are supported for the Xbox Game OS.
The list of ignore libraries avoids potential problems with 'mixing' umbrella libraries that have historically caused linker problems and exposed some unusual bugs as a result.
Note that /NODEFAULTLIB
only works at suppressing #pragma comment(lib,"")
statements. Explicit references to 'unsupported' libraries need to be removed from the build.
from xbox-gdk-samples.
Related Issues (14)
- ACTION REQUIRED: Microsoft needs this private repository to complete compliance info
- CompileShaders gxdk requires the Microsoft Gaming SDK HOT 2
- how to get open source lib used in Gaming.Xbox.Scarlett.x64 such as win32 libs using vcpkg? HOT 2
- This repo is missing important files HOT 1
- Documentation for CMakeGDKExample is incorrect HOT 2
- Broken libs list when using XdkEditionTarget > 220600 HOT 1
- m_gameInput->GetCurrentReading always returns 0x838a0003 HOT 2
- [Sample - Gamepad] m_reading->GetGamepadState always returns empty state HOT 8
- A sample project about using IGameInputDevice::CreateForceFeedbackEffect HOT 3
- Can I build GamepadVibration with C/C++ runtime compiler option /MT? HOT 1
- Add SimpleSamplerFeedback windows support.. HOT 1
- Is /s still valid for on GDK? HOT 2
- Errors in Sample::AddUserWithUI HOT 1
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from xbox-gdk-samples.