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robmikh avatar robmikh commented on May 17, 2024 1

Generally the DWM is triple or double buffered, this isn't unique to presenting captured content. There is no way to disable the DWM as of Windows 8. And if you did, the capture API would not be able to return frames to you, as they are rendered by the DWM 🙂.

from windows.ui.composition-win32-samples.

nergnezor avatar nergnezor commented on May 17, 2024

Thank you for the quick response! And the DWM only updates the buffers once every monitor refresh i assume? Do you know if I can speed up the buffer copying then? 66 ms (2 x 1000/30 Hz) is a long time to wait if you're in a hurry 🙂

from windows.ui.composition-win32-samples.

robmikh avatar robmikh commented on May 17, 2024

That's correct, we're locked to the vsync (normally, there are some edge cases given your monitor topology and if you're running a full-screen game). I'm guessing by making a copy of the buffer you're talking about calling CopyResource or CopySubresourceRegion? How are you measuring this?

from windows.ui.composition-win32-samples.

nergnezor avatar nergnezor commented on May 17, 2024

No, I meant forcing the DWM buffers without waiting for vsync.
I'm measuring by recording the screen area of the source and target and then stepping through the recording frame by frame where there are changes

from windows.ui.composition-win32-samples.

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