Comments (9)
Unfortunately that isn't possible at this time. WPF does not use WinRT Visuals to compose its UI, to the compositor it just looks like a single swap chain. The best that can be done currently is to capture the window using its HWND to create a GraphicsCaptureItem.
from windows.ui.composition-win32-samples.
For example, if you know the window of your application that you want to capture you can do something like this:
var myWPFWindow = /* Your WPF window */;
var interop = new WindowInteropHelper(myWPFWindow);
var windowHandle = interop.Handle;
var captureItem = CaptureHelper.CreateItemForWindow(windowHandle);
You can find the CaptureHelper
static class here.
from windows.ui.composition-win32-samples.
Many thanks for this. Unfourtunately I don't think think this will work for what I'm trying to do. I'm rendering some graphics in a WPF window which I need to be hidden from the user. Unfourtunately as soon as I set Window Visibility to hidden, the capture stops working.
from windows.ui.composition-win32-samples.
@joedemax graphics capture in UWP is the same: capture doesn't work on items that are hidden (or "Collapsed" in UWP/Xaml). The workaround, in UWP/Xaml at least, is to move the item off-screen without collapsing it.
from windows.ui.composition-win32-samples.
@Zofware have you had any success with this? I found as soon as a some of the window was offscreen, that portion would no longer be capture (Using the HWND capture method)
from windows.ui.composition-win32-samples.
Applications may choose not to redraw portions of themselves that are off-screen. It really depends on how these applications compose themselves. For example, if an application uses DirectComposition or Windows.UI.Composition (e.g. UWP XAML applications), that application should redraw just fine when it is off-screen. Many D3D applications will draw fine when they are off-screen. However applications that rely on their GDI redirection surface may not (depending on how they react to WM_PAINT messages).
How are you rendering your graphics to your window? Are you mixing it with other WPF content or just using it as a host?
from windows.ui.composition-win32-samples.
@joedemax FWIW I use the offscreen technique with a UWP Xaml app. I haven't tried it with anything else. I'll defer to @robmikh for how it should work with HWND capture.
from windows.ui.composition-win32-samples.
@robmikh would I be able to use the same tactic to capture a WPF window that is offscreen?
from windows.ui.composition-win32-samples.
I don’t believe a WPF window will repaint while offscreen.
from windows.ui.composition-win32-samples.
Related Issues (20)
- Some samples use `WindowsRuntimeMarshal` class, that is no longer available in .NET 5+ HOT 4
- Cannot use IGraphicsCaptureItemInterop::CreateForWindow with electron apps HOT 6
- This repo is missing important files HOT 4
- How to capture Windows10/11 Virtual Desktop via Windows.Graphics.Capture ? HOT 2
- Accessing screen capture image bytes with MapFlags.DoNotWait for better CPU usage HOT 3
- Can I do successive captures on two different windows HOT 8
- ScreenCapture Sample - write capture stream to disk mp4? HOT 5
- Capture area of a monitor HOT 4
- Memory Leak? HOT 5
- BSODs on 4 separate Hard Drives HOT 3
- Multiple screen captures in a loop cause explorer.exe and native Windows app to lag? HOT 11
- Capture OnFrame Callback very slow on Win11 23H2 HOT 7
- access_denied in CreateForMonitor in some cases HOT 5
- Cannot catch errors in CreateCaptureItemForWindow HOT 3
- WGC CaptureFrame returns wrong SystemRelativeTime in window capture mode HOT 2
- Cursor may become invisible when recording some fullscreen games using WGC HOT 6
- Frame has issue after change window state (maximize from normal/ normal from maximize/ ...) HOT 1
- ScreenCaptureforHWND sample leaks handles leading to "Out of memory" crash HOT 1
- ScreenCaptureforHWND sample main thread hang HOT 2
- ScreenCaptureforHWND: How to get the byte data of the captured frame? HOT 4
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from windows.ui.composition-win32-samples.