Comments (2)
Confirmed the Prefab reference is wrong. Also there is nothing of interest in that scene, this is a legacy one which is superseded by the VideoChatDemo sample. Will delete.
from mixedreality-webrtc.
Hi @derekfreed,
I need to have a look. This is an old example scene that I am not sure I will keep; you'd better have a look at the VideoChatDemo
scene instead. Sorry for the confusion.
That being said, the prefab is checked in here (WebrtcSinglePeerExample.prefab), so I'm not sure why Unity is not finding it. I will investigate.
from mixedreality-webrtc.
Related Issues (20)
- Help Required: Getting a custom Hand Tracking system as an articulated hand. HOT 2
- Based on Android packaging, the local screen is not displayed but the remote screen can be displayed !!! HOT 2
- When move Hololens FPS will be dropped.
- help with camera feed live processing HOT 5
- [question] 'Value does not fall within the expected range.' exception HOT 1
- Crash on Publish video
- Echo while creating audio track
- Typo in C# Tutorial Desktop
- Hololens 2: RemoteAudioTrack.cs: OutputToDevice property does not mute native sound
- Help required: Crash on getting offer. HOT 1
- Help with Offer Creation (UWP Tutorial) HOT 2
- Example of how to use in C++ native or VB6
- The sample program cannot connect to the network
- No way to embed ice candidate in webrtc-answer
- The document typo for C# tutorial (UWP) at "A custom signaling solution" session.
- Different track ids between answers sdp and local tracks
- Empty audio frames in the TestNetCoreConsole when connected with a Desktop Client
- Not able to see Remote video when connected to different network
- C# UWP app Only the caller is able to get the remote and local video feed
- == This repository is archived ==
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