Comments (18)
or you can clone this repo and work with it until this one is fixed
from mixedreality-qrcode-sample.
Yeah, any idea of the prefab scripts?
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Same issues ... QRCodeManager prefab and Axis prefab are missing.
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@FireDragonGameStudio we are working on this. meanwhile, you can remove those 2 prefabs and re-add them to the project. QRCodesManager scripts should look like above screenshot.
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Package folder doesn´t exists. Please help
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@ABinettiCap they do exists under Prefabs folder. there seems to be a mismatch between guids. we will check this further. In Unity, you can just drag&drop those 2 from Prefabs folder to Hierarchy column
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@ABinettiCap they do exists under Prefabs folder. there seems to be a mismatch between guids. we will check this further. In Unity, you can just drag&drop those 2 from Prefabs folder to Hierarchy column
You don't understand, if in Unity you delete the .meta files, Unity loses all the references between components, invalidating every prefab, that's why they show missing components on them, making them unusable. Of course you could build the prefabs back with the scripts, but that's not the point...
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i have a simular Problem. All the references to the scripts are also gone. Could may be some just tell me with scripts should be connected to witch Prefab?
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you are right @Xriuk @KiriUbu. we are working on fixing this. meanwhile, QRCodesManager should look like this:
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Same problem here, where all prefabs and script references are broken. :/
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Thx, will try it. Unfortunately the materials and QRCode prefab are broken as well. I'll try to figure it out, while waiting for the fix from your side :)
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This could be easily solved by deleting the .gitignore
file in the root, which doesn't seem to do anything other than adding .meta
into ignore list.
from mixedreality-qrcode-sample.
you are right @Xriuk @KiriUbu. we are working on fixing this. meanwhile, QRCodesManager should look like this:
Hi, Could you provide the scripts that must be on the "QRCode" prefab aswell ? thanks
from mixedreality-qrcode-sample.
meanwhile, you can use https://github.com/chgatla-microsoft/QRTracking sample built with MRTK 2.5 and Unity 2020 / Built-in XR or https://github.com/yl-msft/QRTracking on OpenXR / Unity 2020
we will update this sample to MRTK 2.8 and Unity 2020. can't upgrade further than 2021 as Built-in XR was deprecated for OpenXR.
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Thanks !
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has this been updated to Unity 2021? what is the latest versions of Unity + XR and MRTK we can use ?
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has this been updated to Unity 2021? what is the latest versions of Unity + XR and MRTK we can use ?
answered 2 comments before
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project updated.
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Related Issues (17)
- Prefab Missing Issue HOT 2
- QRCodeManager spawn old QRCode HOT 9
- Update to MRTK3 HOT 1
- The sample doesnt work with standalone remoting app with Hololens 2 HOT 12
- MRTK3 Sample HOT 1
- Not QR pops up HOT 7
- Scanning the two-dimensional code (qrCode.Data) of the Chinese content shows garbled characters
- Does not build to Windows IL2CPP
- I have met some problems about this project HOT 1
- QR-Codes are not recognized on digital displays
- Hello, I've encountered an issue at runtime where the editor isn't reporting any errors, but the recognition process isn't successful. Upon checking for errors, I found that QRCodeManager.isSupported() is returning false. This issue persists whether it's the Windows XR branch or the OpenXR branch. Additionally, during testing, the QR code prefab wasn't successfully added, and the script on the QR code didn't run as expected. I've checked settings like the Webcam, but haven't found any issues. Has anyone faced a similar problem, and if so, how was it resolved?
- Get a "COMException" error in standalone build HOT 1
- Packages folder doesnt exists! HOT 3
- Crashes On Restarting The Tracking
- Cannot Build or Run due to missing references HOT 4
- Possible to get pose of QR code with Holographic Remoting? HOT 3
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