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Comments (18)

cheles avatar cheles commented on May 22, 2024 3

or you can clone this repo and work with it until this one is fixed

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AdrianBravent avatar AdrianBravent commented on May 22, 2024 1

Yeah, any idea of the prefab scripts?

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ABinettiCap avatar ABinettiCap commented on May 22, 2024 1

Same issues ... QRCodeManager prefab and Axis prefab are missing.

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cheles avatar cheles commented on May 22, 2024 1

@FireDragonGameStudio we are working on this. meanwhile, you can remove those 2 prefabs and re-add them to the project. QRCodesManager scripts should look like above screenshot.

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PablOnk avatar PablOnk commented on May 22, 2024

Package folder doesn´t exists. Please help

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cheles avatar cheles commented on May 22, 2024

@ABinettiCap they do exists under Prefabs folder. there seems to be a mismatch between guids. we will check this further. In Unity, you can just drag&drop those 2 from Prefabs folder to Hierarchy column

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Xriuk avatar Xriuk commented on May 22, 2024

@ABinettiCap they do exists under Prefabs folder. there seems to be a mismatch between guids. we will check this further. In Unity, you can just drag&drop those 2 from Prefabs folder to Hierarchy column

You don't understand, if in Unity you delete the .meta files, Unity loses all the references between components, invalidating every prefab, that's why they show missing components on them, making them unusable. Of course you could build the prefabs back with the scripts, but that's not the point...

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KiriUbu avatar KiriUbu commented on May 22, 2024

i have a simular Problem. All the references to the scripts are also gone. Could may be some just tell me with scripts should be connected to witch Prefab?

Screenshot 2022-05-21 150235

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cheles avatar cheles commented on May 22, 2024

you are right @Xriuk @KiriUbu. we are working on fixing this. meanwhile, QRCodesManager should look like this:
image

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FireDragonGameStudio avatar FireDragonGameStudio commented on May 22, 2024

Same problem here, where all prefabs and script references are broken. :/

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FireDragonGameStudio avatar FireDragonGameStudio commented on May 22, 2024

Thx, will try it. Unfortunately the materials and QRCode prefab are broken as well. I'll try to figure it out, while waiting for the fix from your side :)

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petergu684 avatar petergu684 commented on May 22, 2024

This could be easily solved by deleting the .gitignore file in the root, which doesn't seem to do anything other than adding .meta into ignore list.

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SashelI avatar SashelI commented on May 22, 2024

you are right @Xriuk @KiriUbu. we are working on fixing this. meanwhile, QRCodesManager should look like this: image

Hi, Could you provide the scripts that must be on the "QRCode" prefab aswell ? thanks

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cheles avatar cheles commented on May 22, 2024

image
meanwhile, you can use https://github.com/chgatla-microsoft/QRTracking sample built with MRTK 2.5 and Unity 2020 / Built-in XR or https://github.com/yl-msft/QRTracking on OpenXR / Unity 2020

we will update this sample to MRTK 2.8 and Unity 2020. can't upgrade further than 2021 as Built-in XR was deprecated for OpenXR.

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SashelI avatar SashelI commented on May 22, 2024

Thanks !

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Heavenswind avatar Heavenswind commented on May 22, 2024

has this been updated to Unity 2021? what is the latest versions of Unity + XR and MRTK we can use ?

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cheles avatar cheles commented on May 22, 2024

has this been updated to Unity 2021? what is the latest versions of Unity + XR and MRTK we can use ?

answered 2 comments before

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chgatla-microsoft avatar chgatla-microsoft commented on May 22, 2024

project updated.

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