Comments (1)
For general Q&A, you can still use the old CodePlex discussion threads. I'm likely to stop updating the CodePlex projects in favor of the GitHub versions in 2016, but they do still exist and I still monitor them.
You generally create one SpriteBatch
per Direct3D 11 device context. You have one SpriteFont
for each font style and point-size you want to render with. You can use multiple SpriteFont instances with the same SpriteBatch. You can also use the same SpriteFont instance with different SpriteBatch instances if desired.
See SpriteBatch, SpriteFont, and the drawing text tutorial lesson.
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