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AArnott avatar AArnott commented on June 22, 2024 1

Updating the win32metadata projection is typically done with a PackageReference, which will then override the one brought in by the cswin32 dependency. But if you really want to bring in your locally built one directly, you can add a PackageReference to the public win32metadata package with ExcludeAssets="build" to turn off its self-advertising, so you only have one win32metadata projection being proffered into cswin32.

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AArnott avatar AArnott commented on June 22, 2024 1

I think I'll improve the error reporting for this case.

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riverar avatar riverar commented on June 22, 2024

Looks like I can cheat and use <CsWin32InputMetadataPaths> instead https://github.com/microsoft/CsWin32/blob/main/src/Microsoft.Windows.CsWin32/build/Microsoft.Windows.CsWin32.props#L22, but figured I'd run this past you.

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riverar avatar riverar commented on June 22, 2024

Thanks @AArnott. Feel free to close if this is out of scope.

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