Comments (2)
There seems to be even a PR for this. Would very much appreciate if this would be released as NuGet package.
from angle.
Hi there, unfortunately we don't have any plans to update the ANGLE NuGet package.
We strongly recommend that you build ANGLE directly from the main ANGLE repository instead: https://opensource.google.com/projects/angle
I believe that the main ANGLE repository supports building ARM64 for desktop Windows. If so, then I suspect that ARM64 UWP builds will "just work" or will only require a small change.
Thanks
Austin
from angle.
Related Issues (20)
- glPushGroupMarkerEXT is not spec-compliant HOT 2
- Compilation error for samplers.sln due to macro SHADER_SOURCE missing HOT 2
- Support 16 bit RGBA textures HOT 1
- Compile issue using MSVC 2017 HOT 6
- Missing lib HOT 2
- Question regarding shaders HOT 1
- [Feature Request] Allow feature level 10.0 to use OpenGL ES 3.0 HOT 2
- Assertion failed when call eglInitialize HOT 2
- Status Update HOT 3
- MRC video has shift (Hololens using HoloJS)
- Unable to launch "ms-holographic-experimental" on Hololens Emulator
- GLint Is Undefined, and More HOT 1
- D3D11On12CreateDevice HOT 1
- XAML SwapChainPanel does not resize properly HOT 1
- Support native OpenGL HOT 3
- ANGLE.WindowsStore, WinUI 3 Preview 1 and SwapChainPanel HOT 2
- Xbox One HOT 1
- glGenTextures return texture id is 0 with creating off-screen egl context on windows 10 desktop HOT 1
- This repo is missing important files HOT 1
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from angle.