Comments (1)
Also, the cells "dance" a little bit. This may be caused by accumulating errors of floating point.
https://en.wikipedia.org/wiki/Kahan_summation_algorithm
from modernlife.
Related Issues (20)
- Create a dropdown to let the user select other rules
- Make the RuleSet choice set good defaults for other options
- Handle DPI and Monitor Resolution Changes HOT 1
- When a cell is over maxage, instead of just gray, maybe animate from lightgrey to dark gray
- Refactor the sprite sheet into its own class
- Move from std:::thread to Windows Thread Pool
- Refactor the rendering of the board to a BoardRenderer class
- Integrate logging
- Move all board locks to the Board class
- Move all backbuffer locks to the (to be created) backbuffer class HOT 1
- move all (new) spritesheet locks to the (to be created) spritesheet class HOT 1
- investigate wil::safe_cast vs gsl::narrow_cast and wil equivalent of gsl::at HOT 1
- Investigate copy/move assignment operators
- Mouse draw Pointer scaling is off HOT 1
- Duplicate cells issue - really bad
- Drawing on board and shapes
- Save Shapes and Boards
- Enable switch for wrapping cells at edges (or not)
- Custom shape loading list with preview, name, notes
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from modernlife.