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mfessenden avatar mfessenden commented on June 13, 2024

Apologies for the late reply.

That method is a leftover from a really old feature request. The idea was to allow users bypass Apple's clunky sks editor and quickly prototype shapes & dynamics in Tiled for SpriteKit...even if no tiles are being drawn. I thought it might be a fun exercise to expand the API to accommodate this, so I created a few proof of concepts (one of which is shown here). I believe that function has been renamed setupLayerPhysicsBoundary in my development branch, so I'll be sure to update that for the next release.

Right now the methods for adding physics to tiles & objects are fairly rudimentary; I'm not opposed to adding more dynamics features, but I also don't want to go to far down a path of adding custom features that users will be implementing themselves.

The next update has support for tile objects and (hopefully) objects created via the tile collision editor. I'm happy to entertain any ideas you have beyond that.

from sktiled.

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