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GoogleCodeExporter avatar GoogleCodeExporter commented on June 1, 2024
The problem is that the tests, which are from OGLDev, use structs for vertex 
shader attributes. This is not spec compliant.
While NVIDIA accepts this syntax, it's still wrong, and your driver is right by 
refusing to use it.
In your code just don't use structs as inputs for vertex shaders, and it should 
work.

Original comment by [email protected] on 1 Sep 2013 at 7:36

  • Changed state: Done

from glfx.

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