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Hello, I'm M_etrics πŸ‘‹

I'm a self-taught developer with a passion for creating engaging experiences through coding. With over 5 years of experience, I specialize in JavaScript and LUAU programming on various platforms, particularly ROBLOX. I'm also familiar with HTML and have dabbled in other languages and frameworks as well.

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Projects

  • Stoneford Studios
    • Responsible for the upkeeping of all associated experiences, bots and API.
    • The majority of this role is working with cross-server messaging, data, APIs and integrating a discord bot to work with a ROBLOX place.
  • South Pacific Airways
    • Upkeep of technology within all group games.
    • Project managing a team of 30+ developers to create new airports, technology and planes for passengers to enjoy.
    • Technological Lead & Development Board (as of 2023).
    • Recoded whole mainframe of the game, incorporating Knit and Rojo to the workflow.
    • Ensure smooth operations within the group of 170k members.
    • Tasked with providing a realistic aviation experience.
  • Qatar Airways
    • Creation of technology and unique systems within all group games.
  • Antarctica
    • Created initial scripts for use within main game.
    • Used JavaScript to solve bugs with pre-existant API and incorporated into ROBLOX.
  • Blox Football League
    • Tasked with the upkeep and management of API relating to our data systems, upkeep of unique ball mechanics and anti-cheats along with management of a team consisting of approximately 12 people.
    • Overseeing projects such as the Hub, using Fusion, Koute and various other packages.
  • Rane Trampoline Park
    • Coded the whole game with Nicklaus, incorporating Knit and other libraries to the workflow.
  • United Kingdom
    • Responsible for coding systems, features, patching bugs and code reviewing. Used many libraries, including a custom framework alongside tooling such as Rojo for version management.
    • Contributed to ideas and collaborative fixes within a team.
  • cinevision.
    • Coded a horror game and was responsible for the programming aspect of the game.
    • Furthermore, I was responsible for planning and ideas.
  • EFS Technologies
    • Currently working on undisclosed projects and contributing to a emergency service based game studio.

Additionally, I actively contribute to the Roblox Developer Forum, where I engage with the developer community and offer support in troubleshooting coding errors and resolving bugs. It's fulfilling to assist fellow developers in their journey and witness their projects come to life.

Technical Skills

  • LUAU: I've been working with LUAU for over 5 years and consider myself an expert in the language. I'm proficient in utilizing various frameworks like Knit to build robust and efficient game systems.
  • JavaScript: With over 3 years of experience in JavaScript, I've developed a strong proficiency in the language. While I have primarily focused on discord bots and API, I've also explored frameworks like React and Vue to create dynamic and interactive user interfaces.
  • Python: Although I'm not a professional Python developer. I continue to expand my knowledge in this versatile language.

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M_etrics's Projects

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