Comments (2)
I think it's maybe because the Library folder was already present in the repository before I updated the gitignore. Deleting the folder may resolve the problem
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fixed
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Related Issues (20)
- SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
- [Question] Add band around points HOT 4
- Editor code preventing compilation to standalone player HOT 4
- [Question] Extend spline past the end points HOT 3
- [Question] change set of points and update spline after all are updated HOT 3
- [Question] SplineMeshTiling misses deleting some segments. HOT 1
- MeshBender.cs floating point precision problem with Repeat mode HOT 1
- Instance SplineMeshTiling to prevent copies overwriting each other HOT 2
- SplineMeshTiling direction bug HOT 4
- A instance of prefab in scene can not auto Serialize
- [bug] Use "for" instead of "foreach" in SplineMeshTiling
- Spline Mesh Tiling repeats onto itself after hitting vertex limit HOT 4
- How to draw a standard arc with an angle HOT 2
- SplineExtruder should allow for removal of collider HOT 1
- Modifying the position of a SplineNode only seems to change one control point HOT 7
- SplineNode should have the property LocalDirection
- Spline is not creating. HOT 6
- error CS0066 in SplineNode.cs HOT 2
- Deleted curves remains connected to spline nodes Changed events, which prevent garbage collection and lead to useless computations.
- Dynamic Mesh Knots HOT 1
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