Comments (6)
would need to use sound.PlayFile instead of EmitSound like we are using now, since they are like .mp3's named as .wav's :/
from garrysmod-chatsounds.
just checked again $ file ambient/dinosaur_fizzle.wav vo/aperture_ai/01_part1_get_portal_gun-1.wav ambient/dinosaur_fizzle.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, stereo 44100 Hz vo/aperture_ai/01_part1_get_portal_gun-1.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 44100 Hz
I can't remember what was wrong actually :v but most don't play
from garrysmod-chatsounds.
fack, these buttons are so bad, it should be cancel there like it is when editing :<
I think it was that the vpk is an older version or something because some of the files end up showing as 0 bytes
from garrysmod-chatsounds.
Could we just take the hard way out and port? I mean, yeah it kills space but at least people without the games will have them
from garrysmod-chatsounds.
sound/vo/ is 150MB ✌️
from garrysmod-chatsounds.
Please don't.
from garrysmod-chatsounds.
Related Issues (20)
- Syndicate 2012 sounds HOT 1
- Meet the Heavy HOT 2
- now thats a lotta damage
- Maximum sound duration check?
- adding a sound volume property for the postprocessor HOT 4
- Proposal: Separate sounds and lua code HOT 2
- new added chatsounds HOT 1
- Add content policy
- Chatsounds starting with numbers followed by a letter get parsed incorrectly HOT 2
- Can anyone help me how to make a sound list to add sounds? HOT 1
- Stuttering issues on Linux Mint 20 (Debian based OS) - OpenGL GPU, PulseAudio. x64 branch HOT 3
- cs.3kv.in broken HOT 2
- Attempt to index field 'Enabled' Error HOT 3
- Chatsounds links are 404 HOT 2
- chatsounds crackle after using codecfix patch HOT 8
- Fucky wucky HOT 1
- Github gives "Filename too long Merge with strategy ort failed." error when trying to perform any form of updating from the fork HOT 3
- bring back delete this HOT 4
- WOW!
- separate version for prefixed HOT 1
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