Comments (3)
Hi @desandro !
I could implement this if you like.
We have two things to solve:
1. Attach the name
property to the instance.
It could be done in the create function of the Anchor
class, so every shape inherits it.
2. Give direct access to a child with a parent.childName
syntax
You could attach a property that points to the child in the parent instance for sure, but then you have to handle name collisions (naming an item "rotate" for example). This may force to output warnings to users telling certain names are restricted when they use it (which I never really liked as a developer experience).
If we don't want to worry about name collisions, I would personally opt for a getChild("my-child-name")
property that loops throughout the children
property looking for an item which has the correct name.
Maybe I'm not aware of an existing way to handle dynamic properties accessors without name collisions ?
Let me know what you think about it ! 😉
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@enzoferey Thanks for the the offer. I think I can handle this feature. But, I'd like to gauge outside interest before adding it in.
from zdog.
Hi @desandro !
I discovered Zdog recently, and I like it a lot, it's a cool project. You made a very good job, thank's a lot.
I would appreciate to be able to set a ChildName on the graphical objects. And, if you could add a "find" function on the main object to retrieve a child by its name, it would be really great.
Thank's a lot.
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Related Issues (20)
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