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TWOD Framework
Version 0000.00001
- By David López Meseguer
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A 2D framework to Animate graphics from the same .Png/.jpg file. This framework answer the question of "Y U NO GIF UNITY?" by providing a way to animate easily for Artists in Unity.
Main Functionality: It crops the image into pieces and animate them along the X axis of the original image. On the Y axis more Animations are stored:
Frames (x axis) | Animation name (y axis) | |||||
0 | 1 | 2 | 3 | 4 | 5 | "idle" |
0 | 1 | 2 | 3 | 4 | 5 | "walking" |
0 | 1 | 2 | 3 | 4 | 5 | "attackin" |
Pure RPG-Maker style. This makes it easy to use Software like PyxelEdit with Unity.
Features Animation System with built-in Events. It supports any number of frames/animations and any size for "CellSize".
For example: Cell size = x: 50pixels y: 50pixels will generate a 4 cell sliced Image from a 200x200 pixels image with 2 animations with 2 frames each. On a 500x1000pixels image will generate a 10x20 sliced image with 20 animations, 10 frames each.
Current restriction: The division of pixels has to be exact. A 201x200 pixels image on the 1st example above would fail.
Main Functionality complete. Working on Custom Editor and Inspectors tools for easy access.