Comments (2)
Hi there, thanks a lot for reporting. To help us figure out what the issue is, would you mind giving some details about your environment, like:
- OS & version
- Anything about the hardware (ipad / iphone), viewport / screen size etc.
And on the code side, could you provide some hints about what is not running as expected? Are there examples on the MDN page that reproduce the issue or is it in your own project's code? Would you be able to link to a snippet in codepen or paste a minimal example here?
Thank you!
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Hi Brian, thanks for the reply. I did a little more digging and it seems there was an issue with iOS 15 rendering that's referenced here. My Xcode project was targeting iOS 15 as a min requirement so I changed it to 15.5 and the crashes happen much less often. Using two devices and it happens much more often on my iPhone 13 than it does on my iPad Pro 12.9" where a crash is rare.
No examples on MDN as this is all my own code. My project is turn-based hex-and-counter game that's almost entirely contained in one big SVG, with some additional HTML UI elements, like the score, that overlay on top. I'm using this pinch code to zoom in and out of the SVG by changing the viewBox values. Also using the one-finger to pan by again adjusting the viewBox values of the SVG and that works perfectly.
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