Comments (1)
Let me address the points in turn:
- Syntax highlighting: Xcode uses a two-phase system. There is the basic syntax highlighting that you'll get right away, and then (with a little delay), you get additional (semantic) highlighting that —I assume— is powered by information from
SourceKit
. The editor view itself can only do the basic syntactic part, as the rest requires information from a more sophisticated source code analysis (whatSourceKit
does). My plan is definitely forCodeEditorView
also to be able to make use of additional semantic information (like the information provided bySourceKit
or LSP), but that isn't implemented yet. This will need a design and one big question is how to represent that information. Make plan so far was to go with what LSP does, but I am open to better ideas. - The font issues should in the end all be configurable to keep
CodeEditorView
flexible. I think that will be quite easy to do. On the first go, I simply hardcoded some of these things, because that gave me a faster turnaround. There is already support for themes and these configuration details should probably go there. - Re message styling, we have #3.
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Related Issues (20)
- Move tokeniser to Swift Regex
- Hang when typing special characters with non US keyboard HOT 3
- Generalised messages
- Message telescopes
- More message categories
- Don't propagate changes to the language server if the text contains marked text
- Incorrect rendering attributes on paste and undo
- Control + enter should enter ASCII newline HOT 1
- Change to language configuration not properly propagated HOT 6
- Thread 1: EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0) HOT 4
- Fix nested comment handling
- Line wrapping on iOS
- General performance
- Custom view for the minimap
- Custom code view
- Font size is going to be wrong when switching between light and dark themes from Control Center on iOS/iPadOS
- Why are the defaultDark and defaultLight font names inconsistent? HOT 2
- Fix empty document
- Support visionOS HOT 3
- Unreliable minimap redraw
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