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Kronoan avatar Kronoan commented on May 29, 2024

Sounds like a good idea! So if an enemy doesn't use spells or abilities it gives less EXP than normal, if they have like Hurtmore or Strong Fire Breath they give like 20% bonus exp. :)

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Niamek avatar Niamek commented on May 29, 2024

I'm not sure if that's a good idea because some spell will make some enemies easier, while the same spell will makes other enemies harder.

Hurt for instance can make enemies easier(for example Green Dragon) because they usually deal more than 10 damage to them and an attack from them is much more dangerous/harder. But on a weak enemy like Drakee, it can make them harder at low levels since they basically restore their whole life.

What I mean is that it's pretty much case by case...

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mcgrew avatar mcgrew commented on May 29, 2024

I've thought about stuff like that, which is why I haven't implemented this yet. It may be needed for chaos mode though, depending on what goes along with that.

Rest assured I'll consider whether having a spell actually makes the enemy harder or not if/when I implement this.

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mcgrew avatar mcgrew commented on May 29, 2024

After some thought I've decided against this. I may reopen this issue if it seems like a good idea for chaos mode, but for now it seems unnecessary.

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