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Matthew Kapfhammer's Projects

attic icon attic

Deduplicating backup program

awesome-cpp icon awesome-cpp

A curated list of awesome C/C++ frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.

awesome-motionbuilder icon awesome-motionbuilder

A curated list of awesome MotionBuilder resources. Inspired by all the awesome-topicName style pages.

awesome-python icon awesome-python

A curated list of awesome Python frameworks, libraries, software and resources

beautiful-docs icon beautiful-docs

Pointers to useful, well-written, and otherwise beautiful documentation.

coplanarjointorient icon coplanarjointorient

Maya script to help riggers fix joints with a click of a button and make the animator's job down the pipeline easier.

cvshapeinverter icon cvshapeinverter

A script and deformer that can invert a shape through a deformation chain so the shape can be applied as a front of chain shape. This has the same functionality as Christian Breitling’s correctiveShape plug-in. He stopped providing it after Maya 2008 so I’m providing a Python version that doesn’t need to be compiled.

cvwrap icon cvwrap

A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of chain blend shapes.

edlkit icon edlkit

Python tools to create, tweak, and apply EDL file edits to video files.

fbx2json icon fbx2json

A simple command-line utility to convert Autodesk FBX files to a custom JSON format.

file_watcher_gui icon file_watcher_gui

The File Contents Watcher application allows you to load text-based files such as application or website log files.

gopro icon gopro

:camera: GoPro Hero 4 - Python API

kraken icon kraken

Modular character rigging framework built on top of Fabric Engine.

logbook icon logbook

A cool logging replacement for Python.

maya-locator icon maya-locator

Maya Locator Library (Example) - Plug-in of the Month, October 2012

mayanodeinterface icon mayanodeinterface

I designed this Node-based interface as a way of learning Python and PyQt. It has been developed with Maya 2011 and only (as of now) works with Maya 2011. It's only meant to work with setting up particle systems. Some node functions aren't complete, but for the most part all of them are done.

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