Comments (5)
for lack of a better solution right now, I added a hardware preference override to the audioqueue in "createqueue" line 1494
// set the software codec too on the queue.
UInt32 val = kAudioQueueHardwareCodecPolicy_PreferSoftware;
OSStatus ignorableError;
ignorableError = AudioQueueSetProperty(audioQueue, kAudioQueueProperty_HardwareCodecPolicy, &val, sizeOfUInt32);
if (ignorableError)
{
return;
}
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wrote it up in more detail here http://code.coneybeare.net/using-audiostreamer-with-avaudioplayer-and-av
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I have the same problem. Thanks coneybeare.
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I feel like you should probably add this to a fork and request it be added into the main code base.
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Yes , Playing multiple sounds doesn't work.
thanks for the fix. This patch should be officially committed for this issue.
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Related Issues (20)
- I built a audioqueue framework which used lots of your code, can I publish it on github? HOT 1
- Does it work with iOS 7.0?
- How to switch rate ?
- Streaming and caching
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- 'CFReadStreamCreateForHTTPRequest' is deprecated: first deprecated in iOS 9.0
- Failing to start ShoutCast Stream HOT 1
- Play Shoutcast radio
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- Soundcloud certain songs not working HOT 2
- Backgroundaudio not working in iOS7 HOT 3
- How do i get the played sound name ??? HOT 1
- Crash on CFReadStreamSetProperty HOT 1
- New version issue - "Audio packets are larger than kAQDefaultBufSize." HOT 5
- it can not continue play after the audio data from server missed some
- Stop after 10 min
- Playing Media LIbrary File
- Stream directly to xxx.xxx.xxx.xxx/stream.mp3?
- Is it possible to mix two streams in AudioStreamer
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