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Comments (5)

coneybeare avatar coneybeare commented on July 19, 2024

for lack of a better solution right now, I added a hardware preference override to the audioqueue in "createqueue" line 1494

// set the software codec too on the queue.
UInt32 val = kAudioQueueHardwareCodecPolicy_PreferSoftware;
OSStatus ignorableError;
ignorableError = AudioQueueSetProperty(audioQueue, kAudioQueueProperty_HardwareCodecPolicy, &val, sizeOfUInt32);
if (ignorableError)
{
    return;
}

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coneybeare avatar coneybeare commented on July 19, 2024

wrote it up in more detail here http://code.coneybeare.net/using-audiostreamer-with-avaudioplayer-and-av

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xuzepei avatar xuzepei commented on July 19, 2024

I have the same problem. Thanks coneybeare.

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jkap avatar jkap commented on July 19, 2024

I feel like you should probably add this to a fork and request it be added into the main code base.

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nmaisonneuve avatar nmaisonneuve commented on July 19, 2024

Yes , Playing multiple sounds doesn't work.
thanks for the fix. This patch should be officially committed for this issue.

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