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tomwilsn avatar tomwilsn commented on July 19, 2024

in the - (void)handleReadFromStream:(CFReadStreamRef)aStream
eventType:(CFStreamEventType)eventType callback just write the bytes to disk...

Of course then you will have the issue of this Streamer not supporting local file playback. I've managed to get it to do that, and it wasn't very hard - Basically replace the CFReadStream stuff with an NSURLConnection instead (which works fine with file URL's).

That said, AVQueuePlayer does a lot of what this does now, so if you don't mind only supporting iOS 4.0+ (which isn't really a big deal) You might be better off using that instead, unless you need the flexibility of this streamers low-level approach. Which I guess you might do if you wish to save the files as you play them, or any other number of reasons :)

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foreveryh avatar foreveryh commented on July 19, 2024

it's helpful. I will try it.

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emile818 avatar emile818 commented on July 19, 2024

@kabal @foreveryh how did you write the bytes to the disk? thx

    // USE this condition or something to validate
    NSString * escapedValue = [NSString stringWithFormat:@"%@", XXXXXX];
    NSData * mp3Ddata = [NSData dataWithBytes:bytes length:length];
    NSFileHandle* outputFile = [NSFileHandle fileHandleForWritingAtPath:escapedValue];
    [outputFile seekToEndOfFile];
    [outputFile writeData:mp3Ddata];
    [outputFile closeFile];

I tried this but didn't support all the kind of streams url for some reason

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azone avatar azone commented on July 19, 2024

@emile818 I just used C functions like fopen, fwrite, and fclose

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bbalachandhar avatar bbalachandhar commented on July 19, 2024

@emile818 can you share the code to write audio into local directory?

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