Comments (1)
I am not really sure what to do with unobtainable variants of usual blocks (that have damage values higher than is normally possible), that do not differ aside from not stacking up with normal damage value blocks.
Unobtainable seamless slabs are at least unique how they are rendered so they count for now, even though they weren't meant to be part of the normal gameplay (see commit 9c87ea0).
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Related Issues (20)
- Allow to display empty fields if there is no block/item with specific ID
- Allow user to switch to previous or next version by simply clicking button
- Add info about structures
- Fix problems making website to not work on Internet Explorer 9
- Allow user to see only Beta 1.0 tooltip names for earlier versions HOT 2
- Follow BetaCraft Launcher for game version ID's HOT 1
- Hardcode Beta 1.0 tooltip names for blocks/items to older versions
- Add GitHub link to the website HOT 2
- Use Minecraft 1.7 identifer names for sprites
- Version Alpha v1.2.3 needs testing! HOT 1
- Check what happens with existing and newly generated spawners on Alpha v1.2.3_05 HOT 1
- Add basic descriptions of block/item ID's
- Maybe allow user to to click blocks/items and see damage values? Maybe it's a good thing to have setting for?
- Investigate PC Gamer Demo (demo of Beta 1.3_01) further HOT 1
- Allow to see version ranges where each block/items is migratable from
- Allow blocks/items entries to display multiple obtainability rules
- Fix highlighting for blocks/items with damage values >= 10
- Allow to copy ID of the block/item to plaintext
- When copying ID of block/item, instead of displaying annoying alert show message on the bottom.
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