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Hello there! I'm Matias Milewski

A little about me

I'm a game developer from Argentina πŸ‡¦πŸ‡·, living in Montevideo, Uruguay πŸ‡ΊπŸ‡Ύ.

I have a degree in videogames design and programming at Davinci School, Buenos Aires πŸŽ“. I'm passionate about game design and technology. Right now I'm working as a Tech lead in TGA Entertainment

When I'm not developing and coding, you can find me watching Netflix, Basquet or just listening to music. Riding my longboard πŸ›Ή is another thing that I enjoy in my free time. Memes are something that are always appreciated πŸ˜‚.


Mati's Projects

citybuilderbaseprototype icon citybuilderbaseprototype

A simple city builder prototype, it only has the logic of placing roads and simple buildings on the grid

ghostroads icon ghostroads

Ghost Roads is a mobile game in which you control a ghost attempting to move on a zigzag along the road without hitting walls or obstacles.

giantmonkeyrobot-challenge icon giantmonkeyrobot-challenge

Challenge made for GiantMonkeyRobot using MVC design pattern to create and display content of a Json in table created with Unity UI components

goap icon goap

Goal Oriented Action Planning AI in Unity

unitylogwrapper icon unitylogwrapper

A wrapper script for Unity debug calls in order to avoid debug code being compiled into release builds.

untitledzombiegame icon untitledzombiegame

A simple survival game that I made on Unreal Engine to start learning it. It is based on C++ with some functionality like the UI done in Blueprints.

zeldaclone-plusplus icon zeldaclone-plusplus

It is a remaster of Nintendo's original The Legend of Zelda made in C++ with Raylib

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