Matheus Burda's Projects
This code simulates a 3D elastic collision, conservating the kinetic energy, between balls inside a closed box. Made using Python/PyOpenGL.
A C++ Object Oriented game made using the SFML library, for a series of videos giving insights to future students of Programing Techniques course at UTFPR.
Feeder is an IOT project, which goal is to automatically feed pets. A ReactNative APP was developed to set the feeding times, in addition to an API that saves and transmits this information to an ESP-8266 board, which controls the feeding process itself.
A C++ Object Oriented game made using the SFML library, for the Programing Techniques course at UTFPR.
This is my personal portifolio website, built to display some of the projects I created and the skills I developed throughout my life. It was made in React and Typescript and integrated with the Github API.
Inspired in the famous Atari`s game, Pong was developed when I started programming. Made in C to be played in the terminal.
This project is a Sudoku Solver made in C using Back-Tracking. It reads a sudoku table from the board.txt file and generates a valid solution for it, or returns a error message showing that the sudoku doesn't have a valid solution.