Game Developer highly skilled in Unity C# and adept with Unreal C++, able to offer technical and leadership skills, and also talented as Technical Artist and Game Design. Enthusiastic about large, technically complex and clean projects. I provide clean, reliable and high-performance code solutions.
I bring significant experience in software analysis and development, code review, planning projects and tasks, organising work environments and documentation, coordinating teams, managing deployment, training and mentor junior developers.
- 🎫 Resume
- 💬 Contact: [email protected]
/// <summary> A little about me </summary>
public class MasterZ : Human, IGameProgrammer
{
public ProfessionalDefinition Definition { get; }
public MasterZ()
{
Definition = new()
{
name = "André Felipe Siqueira",
role = "Game Developer",
since = 2019
mainTechnologies = new List<Technology>
{
new CSharp(),
new Unity(),
new CPlusPlus(),
new UnrealEngine()
}
};
ProgrammingSkills = "OOP, Debugging, Event Handling, Data Structures, Querying Data, Metadata, Error Handling, Parametric Polymorphism, Operator Overloading and Type Conversion, Code Documentation, Serialization, Extension Methods, Reflection, Asynchronous Programming, Multithreading.";
DesignPatterns = "SOLID, Repository, Observer, Factory, Strategy, Builder, MVC, MVVM, Object Pool, FSM, Behaviour Tree, Singleton, MonoState, Registry.";
}
}
See more projects in my portfolio
Currently I am creating a tool as my own venture which will be available soon