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Summary

Game Developer highly skilled in Unity C# and adept with Unreal C++, able to offer technical and leadership skills, and also talented as Technical Artist and Game Design. Enthusiastic about large, technically complex and clean projects. I provide clean, reliable and high-performance code solutions.

I bring significant experience in software analysis and development, code review, planning projects and tasks, organising work environments and documentation, coordinating teams, managing deployment, training and mentor junior developers.

Links

About me

/// <summary> A little about me </summary>
public class MasterZ : Human, IGameProgrammer
{
   public ProfessionalDefinition Definition { get; }
   
   public MasterZ()
   {
       Definition = new()
       {
           name = "André Felipe Siqueira",
           role = "Game Developer",
           since = 2019
           mainTechnologies = new List<Technology> 
           { 
               new CSharp(),
               new Unity(),
               new CPlusPlus(),
               new UnrealEngine()
           }
       };            

       ProgrammingSkills = "OOP, Debugging, Event Handling, Data Structures, Querying Data, Metadata, Error Handling, Parametric Polymorphism, Operator Overloading and Type Conversion, Code Documentation, Serialization, Extension Methods, Reflection, Asynchronous Programming, Multithreading.";

       DesignPatterns = "SOLID, Repository, Observer, Factory, Strategy, Builder, MVC, MVVM, Object Pool, FSM, Behaviour Tree, Singleton, MonoState, Registry.";
   }
}

Completed projects

Personal Projects (Open Repositories)

See more projects in my portfolio

Extra

Currently I am creating a tool as my own venture which will be available soon

Master Z's Projects

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