Felix Queißner's Projects
C# implementation of my virtual machine concept.
Swing Presentation Framework. Attempt to clone the .NET WPF behaviour for Java Swing.
guidebook idea from http://www.pouet.net/topic.php?which=10882&page=1
A simple file template engine utilizing Lua
A feature based terrain editor
A backbone for text editors. No rendering, no input, but everything else.
A new format for vector graphics: Tiny vector graphics
A real word implementation of the fantastic TIS-100 CPU by Zachtronics.
A collection of small, web-based tools
An operating system with everything built custom.
A small vector graphics font file format with an example font.
Scripting Library and Game Templates for Gamestudio A8
Write your own classes with an easy to use modeling language and convert your code to C++. The generated source is prepared for the use with Qt and an example file explains how to use the script.
A collection of smaller user scripts that i use in my daily life.
UUIDv6 implemented in Zig
A simple 3D model editor based on simple quads and a sprite set.
Simple uniform grid voxel renderer with OpenCL, written in C#.
🚀 The fastest WebAssembly interpreter
A just-for-fun implementation of 2D wave function collapse
Tiny cross-platform webview library for C/C++/Golang. Uses WebKit (Gtk/Cocoa) and Edge (Windows)
Just a tiny raytracer in several languages
Qt5 deployment utility for Windows fork
Gamestudio WMB level loader in C++17
My approach on the markdown language. Contains parsers and generators for markdown and other markup languages.
xq's entity component system
xq's thin OpenGL wrapper
xq's game dev framework
Application framework based on OpenGL ES 2.0. Runs on desktop machines, Android phones and the web
IRC LogBot made for #zfx, #lost on irc.euirc.net
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.