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Fireyheart avatar Fireyheart commented on July 18, 2024

@jarena3

For this, would the different indicators just be selectable? Is there any calculation that needs to be done when say, Heat reaches a certain thresh hold?

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jarena3 avatar jarena3 commented on July 18, 2024

Eventually, yes, there would be things that could happen as indicators change (eg the Tachyon Lance in the danger zone), and there would be mechanics we could guide or automate (structure/stress and rolling on their respective tables) but for the first pass it will probably only be selectable indicators, yeah

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Fireyheart avatar Fireyheart commented on July 18, 2024

I haven't done any Vue work but I've done a substantial amount of React and I can take a crack at this.

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jarena3 avatar jarena3 commented on July 18, 2024

For sure! The more the merrier!
Something to keep in mind though is that right now (like literally right this moment) @aritsune and I are working on porting the whole mess over to typescript & working on a refactor. if you're interested in jumping in you might want to hold off until we merge typescript into dev

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Fireyheart avatar Fireyheart commented on July 18, 2024

This implementation would most likely be part of the full enablement of the app for a live character sheet.

I have some rough ideas of what that would look like but after the refactor I'll probably have a more educated opinion.

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