Comments (5)
For this, would the different indicators just be selectable? Is there any calculation that needs to be done when say, Heat reaches a certain thresh hold?
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Eventually, yes, there would be things that could happen as indicators change (eg the Tachyon Lance in the danger zone), and there would be mechanics we could guide or automate (structure/stress and rolling on their respective tables) but for the first pass it will probably only be selectable indicators, yeah
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I haven't done any Vue work but I've done a substantial amount of React and I can take a crack at this.
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For sure! The more the merrier!
Something to keep in mind though is that right now (like literally right this moment) @aritsune and I are working on porting the whole mess over to typescript & working on a refactor. if you're interested in jumping in you might want to hold off until we merge typescript
into dev
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This implementation would most likely be part of the full enablement of the app for a live character sheet.
I have some rough ideas of what that would look like but after the refactor I'll probably have a more educated opinion.
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Related Issues (20)
- [FEATURE] Add description field to actions
- Remove cc-tooltip
- Reimplement content dependencies and versioning
- Allow possible item loading via BrewController
- Storage limits and warnings
- Auto-delete
- [BUG] Empty popup window when selecting Jockey in Active Mode
- [FEATURE] Enhance Search With Boolean Search Terms, Tags, and Other Options
- [BUG] Can't Reset Password HOT 1
- [BUG] Verification HOT 1
- Encounter Improvements
- Encounter Printable
- [BUG] Getting t.profile view error so i cant look into my pilot and mech profile on the app.
- [BUG] Pilot import not working for a specific pilot
- Remove old Active Mode components
- Narrative Printables
- [FEATURE] Display pilot speed as a stat in Active mode on the character sheet.
- NPC Statblock Output
- Minor Duplicate Bug[BUG] HOT 2
- Feedback Part I
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