Comments (4)
What is the problem here? The reset of the Action into do-nothing ? Maybe the simulator changed the action because:
- there are illegal activations of on-cooldown switches
- there are more activated elements than tolerated, in that case the action is indeed converted into a do-nothing
As for the difference with np array, this is because you cannot change a np array by reference in python, but an object passed as reference can be modified within a function.
Do you mean in both case the action object of the agent should be replaced in-place or not replaced at all ?
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as far as I know the action applied is legal : for (GreedySearch, and an expert agent)
happens at each timestep (even the first one (no cooldown))
I think the object shouldn't be modified.
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This should be fixed in 536100b, can you confirm ?
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Related Issues (20)
- chronic end bug with geedy Search HOT 6
- random error with random agent HOT 1
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