An implementation of maze generation algorithms in Clojure.
Yet another example of how easy it is to do cool things in Clojure. All logic is implemented in the rules section and the UI is contained in the swingui namespace.
Run using lein run or build using lein uberjar.
Copyright © 2015 Mark S. Bastian
Distributed under the Eclipse Public License either version 1.0 or (at your option) any later version.