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Melech avatar Melech commented on September 26, 2024

It's also worth mentioning that I could not get sending packets above 125 bytes to work with "ws", so I converted my project to work with "websocket" instead.

Using "websocket" I am able to send and receive up to 8kb packets without any errors that I can detect
https://github.com/Melech/Godot-3-NodeJS-Websocket/tree/Better-Websocket

from godot-websocket.

marcosbitetti avatar marcosbitetti commented on September 26, 2024

Some package configurations to send more data over 125bytes... but I remember to be make it... or maybe try something related....
I make a coffe break in this project because Godot 3.0 network features... but i can check it nearby

from godot-websocket.

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