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Will there be an update?
Tempoary fix for "You are not close to the jump gate"
This bug is related to desync, the client believes we are on that coordinate but the server knows better, to fix this we have to input at least one other movement command. Since I'm hella lazy to find out if it's really only one or more movement commands to fix this I just spam drive.moves in the middle of the jump gate.
File: SafetyFinder.java in tick() switch (jumpState)
case JUMPING:
prevMap = hero.map;
drive.stop(false);
LocationInfo desyncFix = safety.entity.locationInfo;
desyncFix.now.x = desyncFix.now.x + (int)(100.0 * Math.random());
desyncFix.now.y = desyncFix.now.y + (int)(100.0 * Math.random());
desyncFix.now.x = desyncFix.now.x - (int)(100.0 * Math.random());
desyncFix.now.y = desyncFix.now.y - (int)(100.0 * Math.random());
drive.move(desyncFix.now.x, desyncFix.now.y);
hero.jumpPortal((Portal) safety.entity);
return false;
Since I'm auto selling my cargo I jump a lot of gates per day, this fix is definitely working, you might not like my approach, feel free to change it to just one move, but I try to change as little as possible to get the result I want, I just want to get this fixed for everybody.
bot don't stop to move ship when it is in stop
problem whit code
when i git in intelliJ there are too error in code, why?
mouseClick bug
There is an issue with the dll native where it would hold down the mouse button and never releases. (I know we don't have the source of dll)
Fixed by replacing the native import with:
//public native void mouseClick(int x, int y);
public void mouseClick(int x, int y) {
this.mousePress(x, y);
this.mouseRelease(x, y);
}
legacy version and .dll
you could post the source code of the last legacy version and the .dll file
run from enemy don't work
bot don't run from enemy
signature mismatch, build throws
Hey, I just wanted to note that the signature of the verifier.jar in github doesn't match with the base64 of POPCORN_PUB, build throws.
fixed by taking verifier.jar from discord stable downloads
why not just use sha-256?
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