Comments (3)
Turning off the animations makes it take a bit longer, but the issue still occurs.
Looks like i'ts a webgl memory leaks in the threejs webgl renderer. See here for where it's used. So you could try updating the threejs version from 0.84 to something newer (it's at 1.7 right now), that should be easy.
You could also try searching for "three js webgl memory leak" and follow the debugging and suggestions you find. I see some people remaking the webgl context periodidally, which would be a bit harder to implement, but at least there is lots of material online.
It's good to see you using it, I welcome pull requests BTW.
from makehuman-js.
Thanks for getting back to me so quickly. I've been messing around with different package versions of threejs, and it seems that after a certain version ~1.0.0 the file structure changes enough so that detector.js will return issues. It's just something I wanted to note incase you decide to revamp the repository. If I also find another workaround to the memory leaks, I'll also add an update.
from makehuman-js.
Good to know, thanks. Appreciate the updates
from makehuman-js.
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