Comments (3)
I do not currently plan to implement controllers in Box2D. Ultimately
controllers are
just applied forces and forces can be applied outside Box2D. It would be nice
if
someone could modify the controller code to work outside of Box2D.
Original comment by [email protected]
on 9 Dec 2009 at 12:49
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from box2d.
Erin,
I understand, controllers are outside of the 'core' engine. But they do provide
some
really nice functionality. Most of all, they are a nice interface for people to
collaborate and create interesting behaviors for Box2d.
I might take a stab at trying to divorce them from Box2d, but this could be
tricky.
Original comment by [email protected]
on 9 Dec 2009 at 3:23
- Added labels: ****
- Removed labels: ****
from box2d.
Original comment by [email protected]
on 26 Jan 2010 at 7:25
- Changed state: WontFix
- Added labels: ****
- Removed labels: ****
from box2d.
Related Issues (20)
- string.h is missing HOT 3
- Stack corruption if three or more points are collinear in b2PolygonShape. HOT 1
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- Patch for /trunk/Box2D/Testbed/Framework/Test.h HOT 1
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