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Comments (5)

ThomasJones avatar ThomasJones commented on June 14, 2024

I'm seeing this issue running the Mac version of the sample as well.

gltf_xcodebeta10_crash

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daametsi avatar daametsi commented on June 14, 2024

screen shot 2018-06-22 at 3 51 05 pm

screen shot 2018-06-22 at 3 50 56 pm

Fixed by making sure all relevant shaders were added to the macOS/iOS projects.

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mihaierosx2 avatar mihaierosx2 commented on June 14, 2024

Are you referring to these?

GLTFShaderModifierSurface_pbrSpecularGlossiness_doubleSidedWorkaround.shader
GLTFShaderModifierSurface_pbrSpecularGlossiness_texture_doubleSidedWorkaround.shader
GLTFShaderModifierSurface_pbrSpecularGlossiness.shader

And:

GLTFShaderModifierSurface.shader
GLTFShaderModifierSurface_alphaModeBlend.shader
GLTFShaderModifierSurface_doubleSidedWorkaround.shader
GLTFShaderModifierFragment_alphaCutoff.shader

Because I changed the target membership on them and it still doesn't work...

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mihaierosx2 avatar mihaierosx2 commented on June 14, 2024

It actually works with iOS 12, still no success on macOS Mojave 10.14.12.

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digitallysavvy avatar digitallysavvy commented on June 14, 2024

It works on iOS 12. If you are getting nil errors due to shader its because you aren't properly embedding the framework. If you aren't using a dependency manager you may have missed the build flag that is set. Did you make sure to add the build flags?

SWIFT_ACTIVE_COMPILATION_CONDITIONS" => "SEEMS_TO_HAVE_VALIDATE_VERTEX_ATTRIBUTE_BUG SEEMS_TO_HAVE_PNG_LOADING_BUG"

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