Comments (5)
I'm seeing this issue running the Mac version of the sample as well.
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Fixed by making sure all relevant shaders were added to the macOS/iOS projects.
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Are you referring to these?
GLTFShaderModifierSurface_pbrSpecularGlossiness_doubleSidedWorkaround.shader
GLTFShaderModifierSurface_pbrSpecularGlossiness_texture_doubleSidedWorkaround.shader
GLTFShaderModifierSurface_pbrSpecularGlossiness.shader
And:
GLTFShaderModifierSurface.shader
GLTFShaderModifierSurface_alphaModeBlend.shader
GLTFShaderModifierSurface_doubleSidedWorkaround.shader
GLTFShaderModifierFragment_alphaCutoff.shader
Because I changed the target membership on them and it still doesn't work...
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It actually works with iOS 12, still no success on macOS Mojave 10.14.12.
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It works on iOS 12. If you are getting nil errors due to shader its because you aren't properly embedding the framework. If you aren't using a dependency manager you may have missed the build flag that is set. Did you make sure to add the build flags?
SWIFT_ACTIVE_COMPILATION_CONDITIONS" => "SEEMS_TO_HAVE_VALIDATE_VERTEX_ATTRIBUTE_BUG SEEMS_TO_HAVE_PNG_LOADING_BUG"
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Related Issues (20)
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