Comments (3)
I can try to implement asm export for DirectX shaders, but I don't really think that generated asm code will help anybody to restore hlsl.
Hower, there is a way to convert DirectX binary data to OpenGL text shader with Unity's HLSLcc. If someone write c# wrapper for native library I will add this converter much faster to UR.
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I implemented export for DirectX shaders in 1f43121f0e88fb38d080c635cb5dc3687db738c2 for URFull project. It is disassembled asm code. As I said I doubt that it will help somebody.
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Well I fixed DX shader export in dacf67d so now it is possible to get asm listing on Win7. Since there is no easy way to add DX to HLSL converter I decided left this idea as a extra feature for the future.
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