Comments (5)
This is tough one. Originally, algorithm for generic animations was written by Perfare and, unfortunately, I just don't know how to fix it correctly. I'll try to figure it out but I think that currently the only way to fix it is to 'try catch' this place so output animations will be incorrect.
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Well I bypassed this exception in 467bf11 . Definitely it's not a solution but a temporarily hack. Output will be incorrect in such case, but at least other assets could be processed.
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I've made one fix in AnimationClip reading and maybe this bug had been connected with your issue. I need the file with which you had problems to check solution.
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I've canceled previous fix so if this issue still actual it will shoot again. If it will then I need problematic file.
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Well, I spent some time and rewrote algorithm. It should work fine now
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Related Issues (20)
- magic number does'nt match HOT 1
- сссс HOT 1
- Crashed :( HOT 1
- vvv HOT 1
- slendy trouble HOT 1
- secret neighbor HOT 1
- Game name: Yeeps Hide & Seek VR, Engine version: (unity?) 2021.3.29f1, Platform: Unity HOT 1
- Game name: (please, specify the game name) Engine version: (specify engine version, if known) Platform: (specify platform, if known) Error message: Some data left Stack trace: 在 uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count) 在 uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition) 在 uTinyRipper.BundleFileScheme.ReadScheme(Stream stream) 在 uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName) 在 uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName) 在 uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure) 在 uTinyRipper.GameStructure.Load(List`1 pathes, LayoutInfo layinfo) 在 uTinyRipper.GameStructure.Load(IEnumerable`1 pathes, LayoutInfo layinfo) 在 uTinyRipperGUI.MainWindow.LoadFiles(Object data) HOT 1
- Game name: (MaxLine) Engine version: (?) Platform: (?) Error message: Some data left Stack trace: 在 uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count) 在 uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition) 在 uTinyRipper.BundleFileScheme.ReadScheme(Stream stream) 在 uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName) 在 uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName) 在 uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure) 在 uTinyRipper.GameStructure.Load(List`1 pathes, LayoutInfo layinfo) 在 uTinyRipper.GameStructure.Load(IEnumerable`1 pathes, LayoutInfo layinfo) 在 uTinyRipperGUI.MainWindow.LoadFiles(Object data) HOT 1
- Ошибка HOT 1
- No matter what VRCA file i use i get this HOT 1
- . HOT 1
- Error Importing // error log was requested. HOT 2
- Help? HOT 1
- Bug report
- import
- err
- i can not rip a build
- Error when I use the program
- HRESULT: 0x8007007E
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