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I am an indie game developer.

I love programming and often create complex game logic and useful libraries.

Twitter (X) / Zenn

Libraries for Unity

Libraries developed for game development can be found here.

These libraries were created with a smooth development workflow in mind.

Latest release (In active development)

This library is a scene management framework currently under active development. Your contributions are welcome !

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Awesome libraries

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Thank you for sponsor. Private sponsor and one-time donate are also welcome.

If you feel that my works are worthwhile, I would greatly appreciate it if you could sponsor me.

GitHub Sponsors: https://github.com/sponsors/mackysoft

Makihiro's Projects

choice icon choice

Weighted random selector for Unity.

guid-generator icon guid-generator

Simple GUID generator that I learned WPF and created in 30 minutes.

navigathena icon navigathena

Scene management framework for Unity. Provides a new generation of scene management.

openupm icon openupm

OpenUPM - Open Source Unity Package Registry (UPM)

unidata icon unidata

[PREVIEW] Data Management for Unity. It also useful for implementing Achievements, Quests, etc.

unity-manualactivation icon unity-manualactivation

This is a repository of instructions on how to acquire the ALF and ULF files for activating Unity.

unitycapture-urp icon unitycapture-urp

Streams Unity (Universal Render Pipeline) rendered output to other Windows applications as virtual capture device.

univrm icon univrm

UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/

vcontainer icon vcontainer

The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

vision icon vision

UnityEngine.CullingGroup API for everyone.

xpool icon xpool

Object pooling system for Unity.

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