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Maaack avatar Maaack commented on August 12, 2024

In the Existing Project Instructions, Step 6 covers adding audio to the UI.

By scene.

  1. Open MainMenu.tscn and PauseMenu.tscn.
  2. Select the UISoundController node.
  3. Add audio streams to the various UI node events.
  4. Save the scenes.

Project-wide, with extras/.

  1. Go to Project > Project Settings… > Autoload.
  2. Make sure UISoundControllerAutoload is listed.
  3. Note: It does not need a global variable enabled.
  4. Close the window.
  5. Open UISoundControllerAutoload.tscn.
  6. Select the UISoundController node.
  7. Add audio streams to the various UI node events.
  8. Save the scene.

Let me know if any of those instructions are unclear, or if you are referring to something else, like background music?

from godot-game-template.

Maaack avatar Maaack commented on August 12, 2024

I added the following instructions:

1.  Add `Music` and `SFX` to the project's default audio busses.

    1.  Open the Audio bus editor.
    2.  Click the button "Add Bus" twice (x2).
    3.  Name the two new busses `Music` and `SFX`.
    4.  Save the project.

from godot-game-template.

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