Comments (7)
@8Observer8 It seems npm had some issue installing. Have you tried just running npm install
again?
Edit: Nevermind, you installed version 0.10 of the core library, but you didn't install @box2d/debug-draw
Try running npm install @box2d/debug-draw
from box2d.ts.
Just FYI, anything with an @
in front is a scope (think of it like a company/project prefix). I.e. @box2d
is not a package, but rather @box2d/core
, @box2d/lights
, @box2d/particles
, @box2d/controllers
and @box2d/debug-draw
are all separate packages you need to install separately.
from box2d.ts.
Yes, I've thought about this too, back when I started this project. It wasn't easily possible then though. Can't remember the exact problems I faced. But I will take another look when I find some time.
from box2d.ts.
These screenshots show how important it is to be able to draw colliders:
from box2d.ts.
I've just released @box2d/debug-draw, check the documentation here:
https://lusito.github.io/box2d.ts/docs/guide/debug-draw/
from box2d.ts.
I installed 0.10.0:
But I have the error:
I do not have the debug-draw
folder inside of @box2d
:
from box2d.ts.
I thought it would be like in C++. But okay, it's better than nothing. Thank you.
from box2d.ts.
Related Issues (20)
- Active development HOT 1
- Potential Project Dependant - How to install and Good Fit? HOT 1
- Create API Docs HOT 1
- wasm builds of box2d and liquidfun HOT 2
- [Solved] Constructor of class 'b2World' is private and only accessible within the class declaration HOT 2
- [Solved] b2_island.d.ts:3:10 - error TS2305: Module '"./b2_contact_solver"' has no exported member 'b2ContactVelocityConstraint'. HOT 6
- Hasn't the DebugDraw() method been implemented? HOT 2
- [Solved] Where can I find the demo source code for the official @box2d/core examples? HOT 2
- Hello World example HOT 2
- Testbed a little too fast
- Hacktoberfest
- Plz make little note in guide HOT 1
- Feature Request: Implementation of b2Draw, SetDebugDraw and DebugDraw HOT 19
- [Solved] The requested module '@box2d/core' does not provide an export named 'b2Draw' HOT 2
- [Solved] `DrawSolidPolygon` gets wrong collider position HOT 6
- Rotation problem with box2d-core and WebGL HOT 12
- Feature Request: Add the ESM button to jsDelivr HOT 2
- Feature Request: Add an information to jsDelivr that @box2d/core is JavaScript port too HOT 1
- box2d-core on the server side HOT 13
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from box2d.ts.