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Comments (3)

SachsKaylee avatar SachsKaylee commented on August 20, 2024 5

You don't need to declare a new variable for every readyState. A useful thing about JavaScript is that you can add new properties to objects as you want.

For example:

const Sockette = require("sockette");

function createSocket() {
  const socket = new Sockette("wss://echo.websocket.org", {
    onopen: event => {
      socket.ws = event.target;
    },
    onmessage: event => {
      console.log("Message:", event.data);
    }
  });
  return socket;
}

const mySocket = createSocket();

setInterval(() => {
  if (mySocket.ws) {
    mySocket.send("You can now access the raw WebSocket using mySocket.ws -> e.g. Ready State " + mySocket.ws.readyState);
  }
}, 1000);

from sockette.

lukeed avatar lukeed commented on August 20, 2024

Hey~! Please check out #12 — that should have your answer. 😄

The EventListeners are still emitted from the WebSocket itself, which means that e.target is always the socket.

Hope that helps!

from sockette.

ZhaoYuLing avatar ZhaoYuLing commented on August 20, 2024

thank you! but i don`t want it in EventListener and there are many sockets in my project i do not want to define so many variables

from sockette.

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