Comments (3)
You don't need to declare a new variable for every readyState. A useful thing about JavaScript is that you can add new properties to objects as you want.
For example:
const Sockette = require("sockette");
function createSocket() {
const socket = new Sockette("wss://echo.websocket.org", {
onopen: event => {
socket.ws = event.target;
},
onmessage: event => {
console.log("Message:", event.data);
}
});
return socket;
}
const mySocket = createSocket();
setInterval(() => {
if (mySocket.ws) {
mySocket.send("You can now access the raw WebSocket using mySocket.ws -> e.g. Ready State " + mySocket.ws.readyState);
}
}, 1000);
from sockette.
Hey~! Please check out #12 — that should have your answer. 😄
The EventListeners are still emitted from the WebSocket itself, which means that e.target
is always the socket.
Hope that helps!
from sockette.
thank you! but i don`t want it in EventListener and there are many sockets in my project i do not want to define so many variables
from sockette.
Related Issues (20)
- Disable reconnect programmatically HOT 15
- Access underlying socket object HOT 3
- SCRIPT5022: SecurityError in IE11 HOT 1
- onerror not returning code HOT 2
- ws.close should clear pending setTimeout HOT 1
- Still in CONNECTING state HOT 1
- Still reconnecting after close() HOT 5
- didunmount
- Bump npm version to include #48 HOT 1
- Able to detect network lost? HOT 1
- Possible to get WebSocket instance? HOT 1
- How to get error code HOT 1
- When I close the connection, it doesn't send queryStringParameters HOT 1
- Socket connection code choices HOT 2
- [Feature] Ability to set url before reconnecting HOT 1
- Automatically split & re-combine messages over a certain size HOT 5
- Increment timeout HOT 2
- Sockette.close can unexpectedly clear other timeouts/intervals
- project status? HOT 2
- Put an option to always reconnect, no matter what
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from sockette.