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Luc van den Brand's Projects

floppychallenge icon floppychallenge

Programming challenge to create enough software to fill a large amount of 3.5" floppies.

gba_project_template icon gba_project_template

A basic setup for building structured and test-driven Game Boy Advance (GBA) applications.

ggj16 icon ggj16

Snappy Cobra - Global Game Jame Game 2016

ggj17 icon ggj17

Snappy Cobra - Global Game Jame Game 2017: Eye Can't Hear

ggj18 icon ggj18

Snappy Cobra - Global Game Jame Game 2018.

ggj19 icon ggj19

Snappy Cobra - Global Game Jam Game 2019.

metattt icon metattt

A recursive solution to the simplicity of tic-tac-toe.

midi2gba icon midi2gba

Simple CLI for converting MIDI audio to data the Game Boy Advance (GBA) understands.

operatorgraph icon operatorgraph

Shape grammar base system and auto-tuner based on the operator graph idea

plotheftig icon plotheftig

Plots the intensity of an input sound file using a subjective heuristic.

stacking-sand icon stacking-sand

Stacking Sand with Bill Bigsby - A small C++ tetris game with a poorly written story.

syss icon syss

Simple local multiplayer tanks game, where all player camera's are layered on top of each-other.

tiled2gba icon tiled2gba

Simple CLI for converting Tiled maps to data the Game Boy Advance (GBA) understands.

tttai icon tttai

Very simple Tic-Tac-Toe AI, written as an example for a short blog entry.

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