Comments (4)
Works for me. What line are you crashing on? If you're not playing on insecure, it might also be related to Valve's return address checks.
from csgo_internal_base.
Will send you, should be an easy fix, I just commented the hook because I needed to test something (using your base for debugging purposes).
from csgo_internal_base.
There you go, crashing everytime when joining a game, not using clang tho.
static void override_material(bool xqz) noexcept
{
static auto material = init_material();
material->set_flag(cs::material_flag::ignore_z, xqz);
material->modulate_color(0.8f, 0.3f, 0.0f); <----------------------- HERE
material->modulate_alpha(1.0f);
interfaces::model_render->forced_material_override(material);
}
from csgo_internal_base.
Call stack says it's crashing in set_flag, so there is a high likelihood that something is wrong with either the material pointer or the function definition. Try returning an existing material in init_material (Uncomment the first line).
from csgo_internal_base.
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from csgo_internal_base.