Comments (6)
The only possible reason for the demo running under 300 frames per second might be some software restrictions.
vsync is enabled by default in LÖVE. If your demo's code doesn't turn it off, that'd be a reason for things running at lower than 300 frames per second.
less than 60 frames per second on the GP95R, and it's extremely unstable.
Assuming vsync is enabled, which version of LÖVE are you using? If you're using 11.4 or older maybe try 11.5. Or if you are using 11.5, see if it behaves any differently with 11.4.
That being said, the results of what you've tested so far could be a system display configuration issue on your end (for example if vsync is on in your project, your graphics driver settings on your computer may be overriding it in some situations). It's hard to guess from the info you've provided. The forums or discord server or subreddit may be more appropriate places to figure that sort of thing out.
The 11.4 version works fine on both of my monitors and the demo could easily reach 500 fps.
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The only possible reason for the demo running under 300 frames per second might be some software restrictions.
vsync is enabled by default in LÖVE. If your demo's code doesn't turn it off, that'd be a reason for things running at lower than 300 frames per second.
less than 60 frames per second on the GP95R, and it's extremely unstable.
Assuming vsync is enabled, which version of LÖVE are you using? If you're using 11.4 or older maybe try 11.5. Or if you are using 11.5, see if it behaves any differently with 11.4.
That being said, the results of what you've tested so far could be a system display configuration issue on your end (for example if vsync is on in your project, your graphics driver settings on your computer may be overriding it in some situations). It's hard to guess from the info you've provided. The forums or discord server or subreddit may be more appropriate places to figure that sort of thing out.
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Thanks for testing. Can you confirm whether you have vsync enabled or disabled in your demo project? And whether you have vsync or adaptive sync overridden in your graphics driver settings? Also uploading your demo project or a test project that reproduces the issue for you here would be helpful.
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You can find the demo here. https://github.com/games50/pong
I have tried enabling or disabling vsync in the demo, but the frame rate performance did not show significant changes.
And whether you have vsync or adaptive sync overridden in your graphics driver settings?
I’m not quite sure about this. Here are the screenshots of my AMD software panel.
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If you turn freesync off for the LG display, does love 11.5 behave more consistently there?
Either way it's super weird that vsync doesn't affect things for you, unless you've forced it off in a driver setting somewhere else.
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I think commits 1d9d33 (12.0) and 60d90e (11.5) will fix this - I uploaded new builds of 11.5 which include that change, if you want to try.
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Related Issues (20)
- "No game" screen in folder with "main.lua" file present HOT 1
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