Lorenzo Conti's Projects
Hearts game implementation using BGA Studio framework for boardgamearena.com
Python module for scraping useful COVID-19 stats from the internet and report them in a nice format
Repositoy to contain files for the first data challenge.
Exam project for "Deep Learning with Applications" course in Physics Master's degree in UniversitΓ degli Studi di Milano
Doom style game implemented in Python using PyGame module
Exam project for "Artificial Intelligence for Videogames" course of Computer Science Master Degree at UniversitΓ degli Studi di Milano
Branch of LiteBIRD's simulation framework that focuses on extracting the inclination angle of the beam's asymmetrical profile from data.
Python script to simulate the mission LiteBIRD, its calibration and its interaction with the CMB
A compiled programming language written in C++.
Profile Readme
A personal assistance hosted on the web and developed using Flask.
Mechanical Statistics Exercises
A basic application hosted on Microsoft Azure for managing user passwords safely. Web page developed using Flask and SQL-Alchemy.
A Machine learning model for the prediction of target properties for the evaluation of new materials as good transparent conductors
List of packages for Nimble
Exercises for Numerical Simulations
Developing a raytracing program for generating photorealistic images. Prof. M. Tomasi's course at Physics dpt., UniMi, Italy.
A discord bot developed for gaming company Qlash, specifically for their server for the game Brawl Stars
Nim package for rendering 3D scenes and producing photorealistic images.
RC Car controller implemented in C# that communicates via Bluetooth
Multiplayer sudoku application developed with Unity
Mobile RPG game
Unity scene for testing and creation purposes