loathers / greenbox Goto Github PK
View Code? Open in Web Editor NEWScript for examining and sharing a player's loadout of skills and items in the Kingdom of Loathing
Home Page: https://greenbox.loathers.net
License: Apache License 2.0
Script for examining and sharing a player's loadout of skills and items in the Kingdom of Loathing
Home Page: https://greenbox.loathers.net
License: Apache License 2.0
I'm proposing a set of shareable filter "presets" that make it possible to view a greenbox profile showing only the boxen that are important for a specific scope.
A new package would be added to the repository with the following structure
.
└── packages/
└── greenbox-presets/
├── package.json
├── garbo.yml
├── standard23.yml
└── hccs70.yml
These yml files are formatted like this
version: 1 # Just so we can change this file's structure if necessary
name: Preset name
description: |
Markdown for description
Multilines or whatever!
items:
- 104 # For ease of editing this file you could add names for these ids as comments
- id: 154
reason: Optional reasons!
priority: required # "required" and "recommended"?
skills:
- 55
- id: 105
reason: Optional reasons!
- 7004
When viewing a profile, you can add &p=garbo
(for example) and have the view filtered to only the items and skills specified in the file.
I have greenbox as part of my post-prism script. For the last 2 weeks or so, I've been getting messages from Jalen Arbuckle telling me There was an error processing your greenbox submission. Sometimes more than one, and they only come in hours after I actually ran the greenbox update. The update itself seems to work fine though.
Looking at the page source I'm seeing 271 / 226 path rewards completely earned
. This probably had something to do when I added the standard equipment and those aren't being counted maybe. The web side of greenbox is pretty outside of my comfort zone so not sure what the issue is.
<g class="recharts-layer recharts-label-list">
<text name="271 / 226 path rewards completely earned" class="recharts-text recharts-label" x="145.89808153477216" y="20" offset="5" text-anchor="middle" font-size="40%">
<title>271 / 226 path rewards completely earned</title>
<tspan x="145.89808153477216" dy="0.355em">80</tspan>
</text>
</g>
i am not adding it today because i'm fasting for yom kippur and only sporadically online but this is a personal reminder that i need to add IOTYs to greenbox.
That's the tweet
I am calling the script, and mafia says everything goes fine:
> greenbox
Deciding your fate...
All done! To see your greenboxes, visit: https://greenbox.loathers.net/?u=2455701
Then I go to the page, and after some loading time I see the error No greenbox data found
.
This may or may not be related to another issue. A few days ago I wanted to do a fresh start and called greenbox --wipe
. After that I started getting infinite KMail from Jalen Arbuckle confirming successful data wipe, I had to add him to ignore list. I wonder if that request started an infinite loop that is still running, constantly deleting my data, and this is why new requests show an empty page?
As seen in the new skills page
I worry that this could encourage collectionism in ways that are not necessary to the purpose of the script is all
Greenbox reports that a never-ascended character has "G-Lover Gattoo" as a tattoo. The character doesn't have it. Greenbox fails to show the Guzzlr tattoo which the character does have,
Perhaps of interest, av-snapshot does not show a G-Lover tattoo and has something it calls "Guzzlr Tattoo 2" which it thinks the character does not have.
https://greenbox.loathers.net/?u=215957
https://api.aventuristo.net/av-snapshot?u=fronobulax#a1b
Thank you.
Just run greenbox and I'm in aftercore and the code missed 4 items that I see:
[1. LT&T telegraph office deed should go green when you don't have the deed but do have LT&T Office on the right side of the tracks.
2. Detective School application should go green when you don't have the form but do have 11th Precinct Headquarters on the wrong side of the tracks.
3. Heart-shaped crated should go green when you don't have the item but do have a Tunnel of L.O.V.E. on the wrong side of the tracks.
These 3 were also an issue with the old cc_snapshot but I'm reporting it here.
4. antique nutcracker figurine that becomes the antique nutcracker was not detected in Hagnk's when other proto-familiars were.
This did work in the old tool.] - Addressed below.
If these issues are not to be fixed is there way to manually trigger recognition?
I will say the code runs very, very fast.
UI issues:
I miss the smaller output and layout from the old, abandoned snapshot. Things like the skill table showing pre and post class revamp and the level was handy. Also the different sizes of images in each section seems a little strange.
Maybe to make the output more concise would a text only version work?
Finally the old snapshot tool did have / output. This made it easy to share your status. If it's not planned I would like to see, at some point, the same ability. This would mean the data would need to be saved on the server, obviously, rather than the current dynamic URL shown in Mafia.
These are all quite minor issues and congratulations on getting a replacement going.
Instead of saying I have 10 slimy synapses, say 10/10; instead of saying I have 3 numberology, say I have 3/x (I don't know offhand what x is)
I see there are various Hobopolis boss rewards are now listed, except for the Hodgman ones. Being able to keep track of overcoats etc. would be nice.
They are mutually exclusive. I do respect doing this as a club move if it's deliberate.
Optionally tie them to the path they came from - I am not sure that this is currently possible without reading every single DC?
gnome skills, clan dungeon skills (sorted by clan dungeon?), path perms, pvp skills, etc
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