Comments (4)
Thanks, the fix from that commit works well. The only issue is now the constant print statements that are emitted while the microphone is on:
throwing -1
from , render err: -1
throwing -1
from , render err: -1
throwing -1
from , render err: -1
from record.
Thanks for the feedback. I did not see it when testing this.
I'll have another look before releasing new version. Could it be a conversion error? There's not much print statement around here...
from record.
It appears to only happen when using the startStream()
with echoCancel
set to true
, here is the method I'm using:
final micStream = await _recorder.startStream(
RecordConfig(
encoder: AudioEncoder.pcm16bits,
echoCancel: true,
),
);
When echoCancel
is false
, or when using start()
(with or without echoCancel
), there are no print statements.
from record.
Echo cancel and auto gain are only available when streaming for now.
from record.
Related Issues (20)
- Can't build application HOT 1
- Auto microphone switching on android HOT 1
- Android R8 issue HOT 6
- App build failure after installing the 'record' Flutter package. HOT 3
- Incorrect mic data when accessed by byte buffer HOT 1
- Execution failed for task ':app:mergeLibDexDebug' HOT 2
- The shrinker may have failed to optimize the Java bytecode. HOT 9
- echo cancellation (ignoring device speakers while listing) HOT 1
- The shrinker may have failed to optimize the Java bytecode. HOT 4
- After using record, my apk size changed from 30MB to 68MBγIs that a bug? HOT 4
- throwing -1 when echoCancel is true on IOS
- Continuously outputting after stop recording HOT 4
- Error while dexing HOT 3
- Is there any way to save the output audio file to phone storage where i could actually decide where to save and can manually get the file? HOT 1
- save audio from stream as wav HOT 2
- Recorder has not yet been created or has already been disposed HOT 1
- hasPermission does nothing in mobile browsers HOT 3
- Crash on some Android 14 physical devices when stopping recording. HOT 2
- Recorded file on android couldn't play on iOS
- It would be very useful for development if the data size of the recording stream could be modified
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