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liupu9's Projects

aseprite icon aseprite

Animated sprite editor & pixel art tool (Windows, macOS, Linux)

brg-shooter icon brg-shooter

Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required

celeste icon celeste

Celeste Bugs & Issue Tracker + some Source Code

celestepubcode icon celestepubcode

基于蔚蓝的开源GamePlay 和 Monocle 框架, 包含学习过程中的中文注释.

com.nebukam.orca icon com.nebukam.orca

ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.

fna icon fna

FNA - Accuracy-focused XNA4 reimplementation for open platforms

ftgmui icon ftgmui

基于pure-admin-thin开发的游戏后台管理(纯前端)项目

liupu9 icon liupu9

Config files for my GitHub profile.

monocleengine icon monocleengine

Monocle Engine Mirror. Same engine used in TowerFall and Celeste

mydnf icon mydnf

自娱自乐DNF(Dungeon&Fighter)

nkgmobabasedonet icon nkgmobabasedonet

基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!

spring-reading icon spring-reading

涵盖了 Spring 框架的核心概念和关键功能,包括控制反转(IOC)容器的使用,面向切面编程(AOP)的原理与实践,事务管理的方式与实现,Spring MVC 的流程与控制器工作机制,以及 Spring 中数据访问、安全、Boot 自动配置等方面的深入研究。此外,它还包含了 Spring 事件机制的应用、高级主题如缓存抽象和响应式编程,以及对 Spring 源码的编程风格与设计模式的深入探讨。

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