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liujifang's Projects

behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.

cheat-engine icon cheat-engine

Cheat Engine. A development environment focused on modding

crossapp icon crossapp

Cross-Platform Mobile APP Development Engine

docusaurus icon docusaurus

Easy to maintain open source documentation websites.

doom3do icon doom3do

The complete archive for DOOM for the 3DO

dubbo icon dubbo

Apache Dubbo is a high-performance, java based, open source RPC framework.

jps3d icon jps3d

A C++ implementation of Jump Point Search on both 2D and 3D maps

lua53doc icon lua53doc

The Chinese Translation of Lua 5.3 document

opendht icon opendht

A C++11 Distributed Hash Table implementation

protobuf icon protobuf

Protocol Buffers - Google's data interchange format

pytorch icon pytorch

Tensors and Dynamic neural networks in Python with strong GPU acceleration

scratch-gui icon scratch-gui

Graphical User Interface for creating and running Scratch 3.0 projects.

scratch-vm icon scratch-vm

Virtual Machine used to represent, run, and maintain the state of programs for Scratch 3.0

scratchjr icon scratchjr

With ScratchJr, young children (ages 5-7) can program their own interactive stories and games.

skynet icon skynet

A lightweight online game framework

tensorflow icon tensorflow

An Open Source Machine Learning Framework for Everyone

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