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Name: Thibaut PONCHON
Type: User
Company: Gameloft Montréal
Bio: Game Engine developper at Gameloft Montréal.
Location: Montréal, QC, Canada
Name: Thibaut PONCHON
Type: User
Company: Gameloft Montréal
Bio: Game Engine developper at Gameloft Montréal.
Location: Montréal, QC, Canada
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Shared library of assimp in x64.
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
Game done during the Brackeys game jam of 2021. WIP.
Projet S3 en Production Application
Official DirectX headers available under an open source license
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Interface web permettant de stocker et visionner (potentiellement) des vidéos
GGJ2022 Duality
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Shared lib of glfw in x64.
OpenGL Mathematics (GLM)
WIP
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Very small and simple parser of .ini file.
This is a rasterizer we made at ISART Digital Montreal in first year within one month. This is a very basic rasterizer using SDL2 made by a group of 3 students. I'm currently working on a newer version of this Rasterizer using SFML on another repository : https://github.com/litelawliet/Rasterizer
Projet S3/S4 jeu de stratégie multijoueur en temps réel
This is a work in progress game engine we are developping at ISART Digital Montreal in second year of Game Programming. This engine is written in Vulkan and C++ 17, raytracing capable, will provide PBR, onboard editor and scripting in Python for all of your game objects. The idea is to reproduce Unity with new technologies such as Vulkan, ECS, PBR and Raytracing, we want this engine user friendly and graphically powerful and realistic out of the box. If you're interested in this project, you are most welcome to attempt to the final reveal of this project in the beginning of June 2020, all you need to do is to get in touch with ISART Digital Montreal in order to attempt to the presentation show.
This program generates a number of passwords with a certain size
Projet GameWeek 2019 ISART Digital Montreal
Rasterizer example
This project is made in order to multithreaded the loading of .obj files and render them in an OpenGL context.
Simple and Fast Multimedia Library
This is a project made in second year of Game Programming at ISART Digital Montréal. There are 2 projects inside, one is a platformer made in Blueprint, the other one is an arena game made in C++ both using Unreal Engine 4.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.